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St. Jude Hall of Heroes (VR)

Development

Responsibilities

Role(s): Designer

Genre:

  • Single Player

  • Virtual Reality (VR)

  • Experiential

  • Educational/Informative

Engine: Unity

Studio: Flight School Studio

  • Team Size: 8 Developers

Publisher: Facebook & St. Jude​

Development Time: 4 Months

RTM Date: December 2019

Platforms:

  • Oculus Quest

  • Oculus Rift

Website: https://experience.stjude.org/VR/HallOfHeroes/index.html

​Designer

  • Created layout of environment in Unity engine.

  • Set dressed environment with prop assets.

  • Imported and implemented models and textures.

  • Oversaw sound effect pipeline and implementation.

  • Added, edited, and tracked tasks on JIRA.

  • Rendered promotional images of experience from engine.

  • Contributed to sprint planning and review meetings.

  • Created and maintained audio asset list.

  • Playtested experience in headset repeatedly.

Hall of Heroes Press Video

St.-Jude-Logo.png

Project Overview

As part of VR for Good, Facebook, St. Jude, and Flight School Studio came together to create a virtual reality experience for the Oculus Quest and Rift headsets that celebrates the stories of survivors of childhood cancer and other life-threatening diseases — real patients who fought for their lives.

The St. Jude Hall of Heroes is set on floating islands, each island with statues 60 feet tall, and each statue unique, representing a St. Jude patient and their story.

 

As players explore the islands, they will be able to teleport up to the statues and hear directly from patients and their families.

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